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Silverlight Rocks!
Resources to get the most out of Microsoft Silverlight
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Welcome!
Thanks for visiting Silverlight Rocks! We are not affiliated with Microsoft, we're just some Silverlight developers getting the word out to the community. If you have a Silverlight project you need developed, please contact us.
What's New
Never enough time...
It seems like there is never enough time for everything and I have had my share of juggling to do, and one of the things that has suffered is new game tutorials here. I will be getting back to these hopefully in the not too distant future but there was something even more neglected that I need to take care of first. My original beginning game programming...
Posted to
Silverlight Games 101
(Weblog)
by
Bill Reiss
on 10-10-2008
re: 3D in Silverlight? How about an FPS?
The more I think about this, the more I think there is something fishy...I just don't see how you could get that kind of performance rendering to the screen without having a lower level interface to the renderer in Silverlight 2.
Posted to
Silverlight Games 101
(Weblog)
by
Bill Reiss
on 10-06-2008
New CodePlex project for text effects in Silverlight 2 RC0
I have created a new control called a PathTextBlock that lets you draw outlined text and allows you to distort the text. It started out as a need I had to draw outlined text, and then I saw a few people asking for drawing along a curve, etc. and figured I could create a control to do both. How it works is that the font file is converted to a XML representation...
Posted to
Silverlight Games 101
(Weblog)
by
Bill Reiss
on 10-06-2008
re: A much cleaner Game Loop in Silverlight 2 RC0
Nice! This is similar thing to XNA :)
Posted to
Silverlight Games 101
(Weblog)
by
kierepka
on 10-05-2008
3D in Silverlight? How about an FPS?
This falls in the file of how the heck did they do that? Or even, is this a hoax? Innoveware is working on porting Quake to Silverlight. They only have a video up right now, and I won't 100% believe it until I can run it myself, but it's pretty impressive: http://www.innoveware.com/ Hopefully we'll get some information about their techniques...
Posted to
Silverlight Games 101
(Weblog)
by
Bill Reiss
on 10-01-2008