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It seems like there is never enough time for everything and I have had my share of juggling to do, and one of the things that has suffered is new game tutorials here. I will be getting back to these hopefully in the not too distant future but there was...
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I have created a new control called a PathTextBlock that lets you draw outlined text and allows you to distort the text. It started out as a need I had to draw outlined text, and then I saw a few people asking for drawing along a curve, etc. and figured...
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This falls in the file of how the heck did they do that? Or even, is this a hoax? Innoveware is working on porting Quake to Silverlight. They only have a video up right now, and I won't 100% believe it until I can run it myself, but it's pretty...
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The TeamZone Sports Silverlight Sports Game Contest is over, and the judges have weighed in. We had some great entries but could only pick 3, so here they are: First Place: Hook Shot by Andy Beaulieu Second Place: Ball Blocks by Matt Casto Third Place...
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Silverlight 2 RC0 is now available. See the details here: http://weblogs.asp.net/scottgu/archive/2008/09/25/silverlight-2-release-candidate-now-available.aspx They've made it much easier to do a game loop now with a new event that has been added....
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I can't believe it's already here, but we're reaching the deadline for submissions in the TeamZone Sports Silverlight game contest. If you've been working on a game, make sure it's submitted by Midnight Eastern time on Monday September...
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The Tampa User eXperience User Group will have its first meeting next Wednesday. The presentation will be MS Ajax Client Script 101 by Jay E. Kimble. We will be meeting at Answers Systems (4029 Tampa Road, Oldsmar, Fl 34677... right next to the Oldsmar...
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I'm happy to announce that you can now register and submit your games for the TeamZone Sports Silverlight Sports Game Contest. The deadline is approaching, games must be submitted by September 8th. With $2000 in prize money, we're looking forward...
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I previously posted about a Silverlight game development contest that is being sponsored by TeamZone Sports http://www.teamzonesports.com (who happens to be my employer) and I wanted to briefly update you that the contest site is live, with official rules...
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Yesterday I co-presented a session at GameFest 2008 on Silverlight game development, and one of the things I showed was a sample of abstracting out the differences between Silverlight and XNA so that you could write game code that would run against both...
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I'm happy to announce that there is a new game contest that will be starting soon for Silverlight games. You can read more about it here: http://www.teamzonesports.com/home/SilverlightGameContest The games have to be sports related, it can be as little...
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All I can say about this new game, Vector Space: Zero, is that I'm glad it wasn't entered into the DevX Silverlight game contest or I wouldn't have a chance. Daniel "Dan Dan" Gimenez did an amazing job on this game with parallax...
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I've become a big fan of Silverlight Streaming. It's simple to deploy a XAP file and have your Silverlight application running in seconds. There is also now an REST API to upload and manage Silverlight apps and other files.The have also added...
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Ok so I had some earlier posts discussing how to make a game loop using two different methods, one being an empty Storyboard, and the other being the use of a DispatcherTimer. Adam Kinney of Microsoft has researched it a bit, and has posted his findings...
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I have updated the new iteration of samples and tutorials to Silverlight 2 Beta 2. The Zip files for the sample source code have also been updated. If you see any issues with the samples, please let me know and I'll update them ASAP. Also to help...